Fixed issue causing UIScale value to be stored as string instead of number, resulting in an error in v10.89. you to do more with less buttons in your interface. The path needs to match the table structure of the config exactly (in code, not as displayed ingame). Added hard cap on max value for general font size setting. Fixed tooltips getting skinned while Tooltip Skin option is disabled. Fixed issue (#288) which caused items in the bag to not update correctly (after sorting). Fixed issue with backdrop on tooltips turning blue. DejaClassicStats Fixed the level line on ToolTips in some languages. Added heal absorb display to the heal prediction module. Implemented a work around for the Quest Objective Tracker Icon being unusable sometimes in combat. Values on the Artifact DataBar tooltip will now use the short format provided by ElvUI. Updated Module Copy to handle some new cases. Hid the Recipient Portrait on the TradeFrame. Removed the 'Forcing MaxGroups to' message. Fixed a typo in datatexts which could prevent LDB data texts from loading when entering world. Fixed a gap at the end of Classbar on Nameplates. Added Color options to the UnitFrames to choose the Blizzard Selection Colors. Stopped code execution of some functions when our interrupt announce or nameplate auras have been disabled. every player you meet and stores their current honor system data. Pet bar saturation would sometimes become stuck, it is now unstuck. Fixed an issue which prevented the frame glow being shown on a UnitFrame with the Frame Orientation set to right (#558). E:ShortValue will now floor values below 1000. We have come up with a much better and accurate way of handling it. Fixed issue with healer icons in battlegrounds when multiple players had the same name. For some reason Style Filters had convinced Portraits into being too clingy on Nameplates. Skinned Equipment Buttons (Thanks Added dedicated backdrop color option to chat panels. Intenté completar más del archivo de localización para español.
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